Combat 
              101 (by Mailanka) 
            Fight 
              One: Basic Combat Training 
            Jaida 
              lifted the practice sword, unsure of herself as she swung it a few 
              times. She pushed back a stray strand of auburn hair, and looked 
              at the master swordsman, feeling very much like the uneducated farmer 
              girl she was. 
            Alright, here's our heroine! She has the 
              following stats: Strength 2, Dexterity 3, Stamina 3, and a Wits 
              of 3. She is a clever girl, graceful, and has been toughened by 
              life on a farm, though she didn't bale hay like her brothers (hence 
              the Strength of 2). She has a Melee of ZERO. Her practice sword 
              has the following stats: Speed +0, Accuracy +0, Damage -1B, and 
              Defense +0. 
            This means, basically, she does a base damage 
              of 1B, and has a dice pool of 3 to attack and defend. (Note: She 
              should actually have a die pool of 1, since trying to use a skill 
              you don't have gives you a -2 on the roll. Since this is training, 
              we're giving her a break.--ed.) 
            Steel 
              Ribbon Warrior smiled at her encouragingly. He was tall and slim, 
              an elegant face, and well kept long black hair. He smiled at her 
              encouragingly, delicately bringing his own practice sword before 
              him. 
            This is our other character. While totally 
              mortal, Steel is a "Musashi" bad ass: Strength 3, Dexterity 
              5, Stamina 3, Melee 5 (Specialty: Slashing Swords +3), Wits of 4. 
              He is the kind of person who may someday Exalt. 
            Jaida 
              watched him, unsure, and then, blindly, charged him, flailing out 
              an attack at the confident man. He effortlessly knocked it away, 
              and and she felt his practice sword rap her bottom as she stumbled 
              past. 
            Her 
              face was flaming with humiliation as she turned to face the serenely 
              smiling man. 
            Turn 1. 
              (First, a note, for the most part, I will assume that half of the 
              dice (rounded down) in a dice pool come up successes, rather than 
              roll.) 
            Steel has a initiative total of 9 (Dex 5, 
              Wits 4, Sword +0), while Jaida has 6 (Dex 3, Wits 3, Sword +0). 
              Assuming they roll pretty close to one another, Steel gets initiative. 
            He chooses to hold his action. 
            She attacks, commiting her entire dice pool 
              to the attack. As she does, Steel splits his dice pool 2 ways (or, 
              takes a multiple action for 2 dice actions), so his first dice pool 
              is (Dex 5, Melee 5, -2 for multiple actions) 8, with 4 successes. 
              She has 3, with 1 success, and he easily parries. His next action 
              is at -3, so he has 7 dice. This is certainly enough to tap her, 
              since she is not defending at all. 
            Enraged, 
              she lashes out at him, thrashing out two quick blows at Steel Ribbon 
              Warrior. He knocks her clumsy attacks aside, and then lets the tip 
              of his blade slip past her defenses to lightly touch her chest. 
            Again, Steel gains initiative, and chooses 
              to hold. 
            She splits 2 ways. Normally, this would be 
              impossible (this would give her a dice pool of 1, 0) but her player 
              stunts it for one point, describing her feelings as she attacks. 
              This makes it 2, 1 (bonuses are applied before negatives). 
              However, this is hardly enough to get past Steel's defenses (split 
              three ways: 7, 6, 5), thus, he parries and gets his hit in. 
            As 
              soon as he had pulled the sword away from her, he suddenly springs 
              to life, the air whistling through the reeds of the practice weapon 
              as he launches his attack. Terrified, Jaida lifts her sword to defend. 
              Despite the clumsy defense, the two swords clash, and Steel holds 
              his weapon against hers for a moment, then pulls away, smiling. 
            "Good," 
              he says "You have learned that defense is more important than 
              offense. Rest now, girl." 
            For the last turn of this fight, again, Steel 
              has initiative. He chooses to attack, and splits his dice pool 2 
              ways, one for an attack, and one for a parry (Steel likes to play 
              it safe...just in case). 
            Jaida can take no action yet (it isn't her 
              initiative) and so is forced to abort any later action for a parry. 
              Her meager 3 dice won't beat his 8, but Steel is just trying to 
              prove a point, which he does. 
            End first fight. 
            Commentary: 
              Many people do not delay their actions, as Steel does. This is generally 
              a good idea, to allow yourself the time to see what your opponent 
              intends. In a mortal on mortal fight, it's generally just better 
              to strike out and force him to abort, but defense is usually a safer 
              option than offense. 
              
            Combat 
              Lesson 2: Extras 
            Extras 
              are what make the game of Exalted great, and anyone who has run 
              a BIG fight against extras will quickly note that combat slows down. 
              Hopefully, this illustration will show how to keep your combat fast 
              paced and quick. I also intend to illustrate the tactics of losing 
              initiative. 
            Steel 
              Ribbon Warrior walked alone on the city road, his thoughts lingering 
              on his student. She was advancing quickly, and this pleased him, 
              but this was not why his mind dwelled on her. 
            Lost 
              in his thoughts, he almost did not see the flickering motion. There 
              was a silvery flash, and then the sound of metal against metal as 
              Steel Ribbon Warrior unsheathed his weapon and parried the thrown 
              knife in one smooth motion. 
            Assassins! 
            First, Steel must make a reflexive (free) 
              Wits + Awareness check. We assume he passes enough to parry. Then 
              we get a pretty stunt allowing Steel to parry in the same motion 
              as readying his weapon. 
            Steel is using a masterwork Slashing Sword, 
              his ancestral weapon. It gives him a +3 to speed, +2 Accuracy, +3L 
              Damage, +2 Defense. For ease of play, I find it easiest to note 
              my weapon as the writers of Exalted do: All stats and bonuses already 
              added together. So, for Steel, we have a Speed of 12, Accuracy of 
              15, Damage of 6L(ethal) and a Defense of 15. Incidentally, this 
              is about as cool as mortals get. 
            Four 
              shadows slipped from the alleyways, knives glinting in the distant 
              lamp light as though they were hungry for his blood. Unprepared 
              for the sudden rush, Steel Ribbon Warrior was forced to give ground 
              to his aggressors, retreating quickly, slipping away from their 
              slashing blades. 
            He 
              cries out as a blade kisses his flesh, blood flying into the air. 
              He grits his teeth against the pain, readying his blade for a counter 
              attack. 
            Turn 1: 
              These are elite Extras, thus, have an init bonus of 6, and a dice 
              pool of 6 in combat. They must have surprised Steel, because they 
              rolled a 10, and he rolled a 1, giving him an init of 13, and them 
              an init of 16. 
            They go first. 
            If Steel wants to live, he must abort to 
              a defense. He has a dodge of 3 (thus a dodge pool of 8), meaning 
              that his parry is vastly superior. However, he could only parry 
              once if he aborted, so he is forced to dodge. This is a dice pool 
              of 8, 7, 6, 5. This gives us 4, 3, 3, 2 successes, and our assassins 
              (dice pool of 6) get 3, 3, 3, 3. That last one hits. (Note: Extras, 
              unlike Exalted or Heroic Mortals, don't get 2 successes when they 
              roll 10s, lowering their average successes on 6 dice from 3 to 2.4. 
              For simplicity, we're rounding it up to 3. Thanks to Garris for 
              pointing this out.--ed.) 
            Assuming the assassin is of strength 2, with 
              a knife (+1L damage), this is 4 damage (2 from strength, 1 from 
              the knife, and 1 from the success), and it's lethal, so Steel has 
              no soak. This averages 2 health levels. Oww. Steel is hurt (-1 wound 
              penalty) 
            There are rules for stunning and knock down 
              on page 234 of the main book, but I feel extras wouldn't get that 
              luxury, and it would complicate matters, so I don't bother with 
              them. 
            Steel 
              launches himself at them, his blade flashing, blood flying. Four 
              quick strokes leave three dead bodies, the other assassin having 
              sprung nimbly away from the blow. 
            Steel rolls better for his initiative this 
              time, and so goes first. He could attack once, and parry the rest, 
              but if he attacks, they'll have to abort to a defense rather than 
              attack, so here, a good offense is the best defense. 
            He splits his dice pool 4 ways, and with 
              his wound penalty, he's at -1 to hit, giving him a dice pool of 
              (10, 9, 8, 7) (That's 15, -4 for the 4 attacks, -1 for wound, and 
              then an additional -1 for each action thereafter). 
            This is an average of 5, 4, 4, and 3 to hit. 
              The Ninja have 6 dodge dice, and thus average 3, 3, 3, and 3. The 
              last dodges. 
            Now comes the easy part. Because Extras can 
              be automatically wounded for every 3 dice of damage they take, really, 
              all we need to do is make sure we get 9 dice of damage. Steel does 
              6, so we need 3 successes to incapacitate. If this total is uneven, 
              we can roll the remaining dice, or, if you're feeling generous, 
              just round up the HL's taken. 
            They ARE just Extras. 
            With the successes on the hits added to the 
              base damage, we get 8, 7, 7 damage. Not enough to instantly kill 
              them, but enough to give each a -3 wound penalty (enough to take 
              them out of the fight) and possibly kill them, with the 8 very likely. 
            Remember: For Extras, determine how many 
              successes a PC needs to get his damage up to 9. That's all you're 
              checking for, and then roll roll roll. The Extra is either dead, 
              or hurting badly. 
            The 
              remaining Ninja launches himself at Steel Ribbon Warrior, and contemptously, 
              the swordsman cuts him down. 
            Once more, Steel has initiative. The Ninja 
              chooses not to abort, because he knows he's going to die, and 14 
              dice (15 - 1 for wound penalty) will do a stellar job of splattering 
              ninja boy. 
              
            Combat 
              Lesson 3: Basic Charms 
            Ok, 
              lets take a moment. We've looked through combat basics. It comes 
              down to this: If you lose init, you parry/dodge. If you have it, 
              you can split for multiple attacks, attacks and defenses, or you 
              can hold to see what your opponent does. Now we're gonna get complicated. 
            Let's begin: 
            There 
              was the sound of metal striking flesh, and the fifth, unseen assassin 
              collapsed to the ground, hand clawing for Steel Ribbon Warrior before 
              finally succumbing to his wound. 
            The 
              swordsman spun to see Jaida standing over the corpse, blood on her 
              face, on her sword. Her first blood. She raised her astonished eyes 
              to him, and he took a step back when he saw what had changed in 
              her. 
            Jaida 
              watched the fear blossom in his face. She had been attacked herself, 
              and quickly divined that he would need her. If she hadn't been there, 
              he would have died, and she could not bear to see that. 
            The 
              blood of her first kill mixed with the deepening scarlet of her 
              anima as she stepped forward to Steel Ribbon. "Master, what's 
              wrong?" 
            The 
              burning mark on her forehead said it all. Her heart broke when she 
              saw his sword rise up against her. 
            Jaida has improved some since we last saw 
              her, gaining Melee 3. Apparently, Steel is an excellent teacher. 
              She also wields a straight sword, and has a buff jacket. This gives 
              her the following stats: Speed 6 Accuracy 7 Damage 5L Defense 7. 
              The buff jacket adds 3 to her lethal soak of (now) 1 for a total 
              of 4L. 
            There are no REAL canonical rules for new 
              Exaltation, so we will assume she remains at Essence 1, and gains 
              5 Charms "instinctively". We choose Ox-Body, Retrieve 
              the Fallen Weapon, Excellent Strike, Golden Essence Block, and Dipping 
              Swallow Defense. This makes her an excellent Melee specialist. 
            Her personal pool is 8, Peripheral 22. 
            "Steel...please, 
              what are you doing?" 
            Her 
              master's face was pale, his hand unsteady as he stepped forward, 
              sword whipping towards her in deadly strokes she knew all too well. 
              Instinctively, drawing on knowledge she had no right to possess, 
              she slide away from the attacks, her blade working furiously to 
              keep the edge away from her skin. Sweat beaded on her forehead. 
            Steel is still the initiative king in this 
              fight, and gets to go first. He chooses to split his dice pool 4 
              ways, slashing at her quickly in an effort to slip past her now 
              demonic defenses. This makes his (still wounded) dice pool 10, 9, 
              8, and 7. More than enough to slide past Jaida's measly 7 defensive 
              dice pool. 
            Desperate, Jaida chooses to abort to a dodge 
              (assume she has a dodge of 2, giving her a dodge pool of 4: Dex 
              3 + Dodge 2 - Mobility 1 from the buff jacket), and uses Dipping 
              Swallow Defense AS WELL against each attack. This gives her 4+7, 
              3+7, 2+7 and 1+7 for her defensive dice pools (the first numbers 
              are her dodge pool, the second that which is granted by her Charm) 
            She has used up her Personal Essence pool. 
            As 
              Jaida lept from his last attack, her mind worked furiously, coming 
              to grips with what had happened, and she realized she could never 
              bring herself to kill her master. Her mind suddenly seized on a 
              possiblity, and as Steel Ribbon Warrior readied himself for another 
              attack, Jaida launched herself at him. 
            Before 
              she her blade hit, she dropped to one knee, the glow of her power 
              making her blade brilliant as it slipped past Steel Ribbon's defenses, 
              caressing his thigh at a vulnerable point. He slipped to his knee 
              suddenly, mobility weakened, blood darkening his pants. She backed 
              away as he watched her, waiting for the final blow. 
            Jaida 
              murmured "I'm sorry." And as tears streamed down her cheeks, 
              she fled her former master. 
            Jaida is lucky enough to get initiative, 
              and decides she would rather not harm him. Jaida's player asks if 
              it's possible to just "wound him so he can't chase me", 
              and the ST decides that it's ok, since it would further the story. 
            She uses Excellent Strike for its maximum 
              (+6: She has a Dex of 3, and a Melee of 3), and channels Compassion 
              for another +3. This gives her a total of 16 dice, against Steels 
              14. 8 successes versus 7, is enough to slip past the defenses, and 
              achieve victory for Jaida. 
            It 
              should be noted that this attack isn't canonical, but the point 
              is that a relatively normal warrior was able to wound an extremely 
              capable one, the only difference being Charms. 
            Also, 
              it shows one of the intricate points of Exalted that will be expanded 
              upon in the next chapter. 
            A 
              Solar has to choose: A defensive Charm, or an offensive Charm. 
              
            Lesson 
              Four: Advanced Charms 
            You've 
              stumbled through basic combat. You've figured out Extras, and you 
              know how Charms work. However, most discusion you will see around 
              here is NOT how to kill Mooks. It's how to kill another Exalted. 
              Exalted on Exalted action can be the most exciting thing to watch, 
              simply to see how the Charms interact. This can also be the most 
              complex topic in these lessons, and so, I will take it slow. Enjoy 
              :) 
            Blood 
              dripped from Steel Ribbon Warrior's mouth, one eye swollen shot, 
              his arms aching from the restraints. He opened his good eye at the 
              sound of bare feet on stone. Immaculate Toren stepped into view, 
              his long black robes matching his cruel dark eyes. His skin was 
              pale blue with white highlights, like the water of a rushing river. 
            "She 
              won't come. The last time I saw her, I tried to kill her. You're 
              wasting your time." The words croaked out of Steel's blood 
              crusted lips, but they did not phase Toren. 
            The 
              Immaculate smiled, and carressed the face of the imprisoned warrior 
              with black jade claws that glistened wetly like the carapace of 
              a scorpion. 
            "I 
              would not under estimate the love a student holds for her master, 
              heretic. She will come, and I will put her down like the animal 
              she is. For your aid, I will assure you are given a quick death." 
            Let us examine our enemy. Immaculate Toren 
              is a skilled warrior. He has a Strength of 3, Dexterity of 3, Stamina 
              of 4, and a Wits of 4. He has Martial Arts of 5 with a specialty 
              in Water Dragon Style (+3). He has a Personal Essence pool of 14, 
              a peripheral pool of 31 and 2 motes committed. 
            He has Jade Razor Claws that, with his style, 
              give him the following combat stats: Speed 14 Accuracy 13 Damage 
              7L and Defense 13. 
            He has all Charms up to Water Dragon Form, 
              and Theft of Essence Method, all from Water Dragon Style, and their 
              effects will be described for those that do not have the book as 
              they come up in play. 
            He has 1 level of Dragon Blooded Ox-Body 
              Technique. 
            This makes him a very experienced Immaculate, 
              considering most starting Immaculates only have 2 immaculate Charms 
              if they have Ox-Body. 
            The 
              sounds of sword clashing against sword announced the presence of 
              Jaida. Slash marks appeared in the door, and then it burst open 
              to admit the woman. 
            She 
              stepped over the body of a guard and the debris of the door, her 
              weapon leveled at the Immaculate. It was Steel's sword...they had 
              sent it to her as proof that they had captured him. Her form was 
              trembling with rage. 
            "Release 
              him, you bastard. I'm the one you want, not him." 
            Jaida has grown more experienced since the 
              last time we saw her, to be on par with most starting Solars. She 
              now has Strength 3, Dexterity 3, Stamina 3, Wits of 3, Melee of 
              5, and the following charms: Ox Body (-1, -2, -2) Excellent Strike, 
              Hungry Tiger Technique, Retrieve the Fallen Weapon, Golden Essence 
              Block, Dipping Swallow Defense, Bulwark Stance, Five-fold Bulwark 
              Stance, Heavenly Guardian Defense, and Solar Counter Attack. 
            With Steel's Ancestral Sword, She is at Speed 
              9 Accuracy 10 Damage 6L Defense 10 
            She is now at Essence 3. 
            All of this can be done at character creation. 
              She is rather typical of an excellent Solar swords(wo)man. 
            Toren 
              turns, his expression serene as he executes a few quick motions, 
              and then adopts a very fluid, graceful stance. His claws glisten 
              like the rocks in the rapids of a river. 
            "He 
              suffers because of his involvement with you, Forsaken. His screams 
              have been like hymns to me." His grin is wicked. 
            Faint 
              lines of golden essence glitter around her as she lifts her blade. 
            "You 
              bastard..." 
            Toren has activated Water Dragon Form. This 
              gives him a Lethal Soak of 9, and adds 3 to his accuracy (making 
              it 16). He has 9 personal Essence remaining. 
            Jaida has activated Five Fold Bulwark Stance, 
              giving her a reflexive 10 die parry against all attacks that are 
              made against her for the remainder of the scene. 
            Jaida has 10 personal essence remaining, 
              and 5 willpower left. 
            Infuriated, 
              Jaida streaks towards Toren, blade shining with essence as it lashes 
              out at him. Toren's motions become even more graceful, slipping 
              away slightly from her attack, but she still strikes home. 
            He 
              does not lose his serene expression as the essence of her attack 
              splashes against his form, leaving him unharmed. 
            Instead, 
              he reached for her, and she lept back, sword arm moving instinctively 
              along a tracing of golden essence to parry his attack, but he simply 
              slides through her defenses as though she were not there. Her body 
              rippled faintly as his claws tore away wisps of essence from her 
              soul. 
            Jaida, angry, decides to go full bore the 
              first turn and pull out Excellent Strike. She can buy 8 dice for 
              8 essence, making her attack 18. Toren reflexively activates Flowing 
              Water Defense (it subtracts 1 die from his attack pool, and subtracts 
              3 from Jaida's) to lower her attack to 15, and then doesn't bother 
              to parry. 
            Jaida gets 7 successes for 13 damage. In 
              response, Toren activates a special ability of Water Dragon Form, 
              spending 2 motes to add 4 to his soak, making his soak 13. She rolls 
              one die of damage, and gets no successes (you always get at least 
              one die of damage except in very special circumstances). 
            He responds with Theft-of-Essence. It should 
              be noted at this point that, although he already activated a Charm, 
              it was reflexive, and Dragon Blooded may activate reflexives in 
              the same turn they activate another Charm. 
            He must hit her to use this Charm, and his 
              attack is currently at 15 (he's at -1 due to (Flowing Water Defense), 
              which averages 7 successes, which will beat Jaida's defenses (10 
              averages 5 successes). At that point, he doesn't do damage, instead 
              he uses the rules for his Charm: He rolls Strength + Martial arts: 
              10 dice(5 successes) vs her Stamina + Resistance: 5 dice (2 successes). 
              He has three successes on her, and so this allows him to steal 9 
              essence (3x successes) to replenish his stores. 
            Jaida is at 0 personal Essence, 30 peripheral 
              Toren is at 6 personal Essence, 7 willpower. 
            I 
              would like to make a note at this point: In general, just whipping 
              out a big attack at the begining is a BAD idea. Inevitably, your 
              opponent will have some kind of defense that will nullify most of 
              your attack. Jaida wasted 8 essence, and Toren only had to burn 
              3 to nullify it. 
            Additionally, 
              using an attack charm keeps her from using another charm to defend 
              herself, thus a major attack leaves you vulnerable. 
            Defense 
              is better than offense. Wait for your opponent to make a mistake, 
              or wear him down. 
            Jaida 
              lept back from the insidious attack, but Toren pressed the attack 
              towards her, claws lashing out over and over again like waves slamming 
              against a cliff. She dodged and slipped away from the attacks, her 
              sword always in the way, and then flickering out at each momentary 
              opening to strike home. 
            Her 
              small attacks were begining to have an effect. Blood slipped from 
              a few small cuts. 
            Her 
              body is gleaming with sunlight, her caste mark igniting on her forehead. 
            Toren has a major speed advantage, and takes 
              initiative. He uses it, splits his dice pool to attack 3 times, 
              giving him 12, 11, 10. The player describes the action well, and 
              so the ST gives him a 1 die stunt bonus on all of his attacks, making 
              it 13, 12, 11 (note, Flowing Water Defense is still active). 
            This is enough to beat Jaida's defenses, 
              so she opts to abort to a dodge. Again, she is at 4 dodge (5, -1 
              for buff jacket), so she gets 4+10, 3+10, and 2+10. This is barely 
              enough to fend off his attacks. 
            Additionally, she uses Solar Counterattack 
              on each attack, spending 9 essence. This is a reflexive charm, so 
              she may use it before her initiative. 
            Each counter-attack is at 7 dice(Flowing 
              Water), and he cannot parry or dodge, so she gets 3 successes on 
              each, for 9 damage. 1 die gets through each time, for a grand total 
              of 3 damage. We give her 2 successes (I round up this time, because 
              I round down last time), meaning his wounds have brought him to 
              -1. 
            This 
              begins to show basic Solar superiority. While Toren may activate 
              multiple charms in a turn, Jaida can parry, dodge AND attack at 
              full dice pool THREE times in one round, if she's willing to spend 
              the essence. 
            It also shows a good way to get past a soak 
              monster. Lots of small attacks will work better than one big one, 
              unless you are VERY strong. 
            Toren's 
              eyes darkened, and, determined to kill her, he sprang forward, his 
              fervor pushing him forward with impossible speed, like a tsunami 
              trying to crush her. His hand reached for a vital essence-point 
              on her body, one that would kill her with a blow. 
            There 
              was the sound of a thunder crack and the flare of essence, and Jade 
              clashed with steel. Her anima explodes outward, the billowing sunlight 
              the color of blood, with Jaida at the center, grinning maliciously, 
              held her sword before his attack, foiling his attempt. 
            Then 
              she stepped forward, her blade slicing a pattern she had learned 
              from her master. 
            Toren again has initiative, and decides to 
              go all out. He uses Drowning in Blood Technique, a very deadly Charm, 
              and channels Conviction (5) for a total of 19 (!) dice. (13 accuracy, 
              +3 for Water Dragon form, -1 for Flowing Water Defense, -1 for wounds, 
              +5 for conviction. 13+3+5-1-1=19.) This is the last turn Flowing 
              Water Defense is still active. 
            Jaida cannot defend against such an attack 
              (her best defense pool is 14 dice), so she activates Heavenly Guardian 
              Defense, automatically parrying the attack. 
            Then, having learned from last turn, she 
              splits her dice pool three ways, for 4, 3, and 2 dice. This is barely 
              enough to connect to the unprotected Toren, and will not penetrate 
              soak, but each time, she gets at least one die of damage, for 3 
              more dice. That's 1 HL this time. 
            Toren 
              leaps back, taking a defensive posture as Steel Ribbon Warrior chuckles 
              at his back. 
            Toren 
              snarled, his teeth bared. "I have underestimated you, Forsaken. 
              But I will not make that mistake again..." 
            Jaida, 
              still grinning, raised her sword defensively, ready for whatever 
              he could throw at her. 
            This ends the basic lessons.  |